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- on spritemove whichspritewemove
- global locationH, locationv
- puppetSprite(whichspritewemove, 1)
- set locationH to the locH of sprite whichspritewemove + 3
- set locationv to the locV of sprite whichspritewemove + 3
- set the locH of sprite whichspritewemove to locationH
- set the locV of sprite whichspritewemove to locationv
- updateStage()
- puppetSprite(whichspritewemove, 0)
- end
-